#define _WIN32_WINNT 0x0501
#define WINVER 0x0501
#include <windows.h>
#include "resource.h" // <<-- 추가
// BitmapToRegion : Create a region from the "non-transparent" pixels of a bitma
// Author : Jean-Edouard Lachand-Robert (http://www.geocities.com/Paris/LeftBank/1160/resume.htm), June 1998
//
// hBmp : Source bitma
// cTransparentColor : Color base for the "transparent" pixels (default is black
// cTolerance : Color tolerance for the "transparent" pixels
//
// A pixel is assumed to be transparent if the value of each of its 3 components (blue, green and red) is
// greater or equal to the corresponding value in cTransparentColor and is lower or equal to the
// corresponding value in cTransparentColor + cTolerance
HRGN BitmapToRegion (HBITMAP hBmp, COLORREF cTransparentColor, COLORREF cTolerance)
{
HRGN hRgn = NULL;
if (hBmp)
{
// Create a memory DC inside which we will scan the bitmap content
HDC hMemDC = ::CreateCompatibleDC(NULL);
if (hMemDC)
{
// Get bitmap size
BITMAP bm;
::GetObject(hBmp, sizeof(bm), &bm);
// Create a 32 bits depth bitmap and select it into the memory DC
BITMAPINFOHEADER RGB32BITSBITMAPINFO = {
sizeof(BITMAPINFOHEADER), // biSize
bm.bmWidth, // biWidth;
bm.bmHeight, // biHeight;
1, // biPlanes;
32, // biBitCount
BI_RGB, // biCompression;
0, // biSizeImage;
0, // biXPelsPerMeter;
0, // biYPelsPerMeter;
0, // biClrUsed;
0 // biClrImportant;
};
VOID * pbits32;
HBITMAP hbm32 = ::CreateDIBSection(hMemDC, (BITMAPINFO *)&RGB32BITSBITMAPINFO, DIB_RGB_COLORS, &pbits32, NULL, 0);
if (hbm32)
{
HBITMAP holdBmp = (HBITMAP)::SelectObject(hMemDC, hbm32);
// Create a DC just to copy the bitmap into the memory DC
HDC hDC = ::CreateCompatibleDC(hMemDC);
if (hDC)
{
// Get how many bytes per row we have for the bitmap bits (rounded up to 32 bits)
BITMAP bm32;
::GetObject(hbm32, sizeof(bm32), &bm32);
while (bm32.bmWidthBytes % 4)
bm32.bmWidthBytes++;
// Copy the bitmap into the memory DC
HBITMAP holdBmp = (HBITMAP)::SelectObject(hDC, hBmp);
::BitBlt(hMemDC, 0, 0, bm.bmWidth, bm.bmHeight, hDC, 0, 0, SRCCOPY);
// For better performances, we will use the ExtCreateRegion() function to create the
// region. This function take a RGNDATA structure on entry. We will add rectangles by
// amount of ALLOC_UNIT number in this structure.
#define ALLOC_UNIT 100
DWORD maxRects = ALLOC_UNIT;
HANDLE hData = ::GlobalAlloc(GMEM_MOVEABLE, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects));
RGNDATA *pData = (RGNDATA *)::GlobalLock(hData);
pData->rdh.dwSize = sizeof(RGNDATAHEADER);
pData->rdh.iType = RDH_RECTANGLES;
pData->rdh.nCount = pData->rdh.nRgnSize = 0;
::SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
// Keep on hand highest and lowest values for the "transparent" pixels
BYTE lr = GetRValue(cTransparentColor);
BYTE lg = GetGValue(cTransparentColor);
BYTE lb = GetBValue(cTransparentColor);
BYTE hr = min(0xff, lr + GetRValue(cTolerance));
BYTE hg = min(0xff, lg + GetGValue(cTolerance));
BYTE hb = min(0xff, lb + GetBValue(cTolerance));
// Scan each bitmap row from bottom to top (the bitmap is inverted vertically)
BYTE *p32 = (BYTE *)bm32.bmBits + (bm32.bmHeight - 1) * bm32.bmWidthBytes;
for (int y = 0; y < bm.bmHeight; y++)
{
// Scan each bitmap pixel from left to right
for (int x = 0; x < bm.bmWidth; x++)
{
// Search for a continuous range of "non transparent pixels"
int x0 = x;
LONG *p = (LONG *)p32 + x;
while (x < bm.bmWidth)
{
BYTE b = GetRValue(*p);
if (b >= lr && b <= hr)
{
b = GetGValue(*p);
if (b >= lg && b <= hg)
{
b = GetBValue(*p);
if (b >= lb && b <= hb)
// This pixel is "transparent"
break;
}
}
p++;
x++;
}
if (x > x0)
{
// Add the pixels (x0, y) to (x, y+1) as a new rectangle in the region
if (pData->rdh.nCount >= maxRects)
{
::GlobalUnlock(hData);
maxRects += ALLOC_UNIT;
hData = ::GlobalReAlloc(hData, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), GMEM_MOVEABLE);
pData = (RGNDATA *)::GlobalLock(hData);
}
RECT *pr = (RECT *)&pData->Buffer;
::SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1);
if (x0 < pData->rdh.rcBound.left)
pData->rdh.rcBound.left = x0;
if (y < pData->rdh.rcBound.top)
pData->rdh.rcBound.top = y;
if (x > pData->rdh.rcBound.right)
pData->rdh.rcBound.right = x;
if (y+1 > pData->rdh.rcBound.bottom)
pData->rdh.rcBound.bottom = y+1;
pData->rdh.nCount++;
// On Windows98, ExtCreateRegion() may fail if the number of rectangles is too
// large (ie: > 4000). Therefore, we have to create the region by multiple steps.
if (pData->rdh.nCount == 2000)
{
HRGN h = ::ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData);
if (hRgn)
{
::CombineRgn(hRgn, hRgn, h, RGN_OR);
::DeleteObject(h);
}
else
hRgn = h;
pData->rdh.nCount = 0;
::SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
}
}
}
// Go to next row (remember, the bitmap is inverted vertically)
p32 -= bm32.bmWidthBytes;
}
// Create or extend the region with the remaining rectangles
HRGN h = ::ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData);
if (hRgn)
{
::CombineRgn(hRgn, hRgn, h, RGN_OR);
::DeleteObject(h);
}
else
hRgn = h;
// Clean up
::GlobalFree(hData);
::SelectObject(hDC, holdBmp);
::DeleteDC(hDC);
}
::DeleteObject(::SelectObject(hMemDC, holdBmp));
}
::DeleteDC(hMemDC);
}
}
return hRgn;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static HBITMAP hBitmap = (HBITMAP)LoadBitmap( GetModuleHandle(0),
MAKEINTRESOURCE(IDB_BITMAP1));
switch(msg)
{
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
HDC mem = CreateCompatibleDC(hdc);
HBITMAP old = (HBITMAP)SelectObject(mem, hBitmap);
BitBlt( hdc, 0, 0, 413, 382, mem, 0, 0, SRCCOPY);
SelectObject(mem, old);
DeleteDC(mem);
EndPaint(hwnd, &ps);
}
return 0;
case WM_NCHITTEST : return HTCAPTION;
case WM_CREATE :
{
// 비정형 윈도우는 대부분 캡션바와 size 조절을 때어 낸다.
UINT style = GetWindowLong( hwnd, GWL_STYLE );
style = style & ~WS_CAPTION & ~WS_THICKFRAME;
SetWindowLong( hwnd, GWL_STYLE, style );
//===============================================
// 흑백 비트맵을 Load 한다.
HBITMAP hMask = (HBITMAP)LoadBitmap( GetModuleHandle(0), // hInstance
MAKEINTRESOURCE(IDB_BITMAP2));
// 비트맵으로 리젼을 만들어 낸다.
HRGN h = BitmapToRegion( hMask, RGB(255,255,255), 0); // 2번째 인자부터, 3번째 인자 사이의 색깔을 투명하게
SetWindowRgn( hwnd, h, TRUE );
DeleteObject( h );
DeleteObject( hMask);
}
return 0;
case WM_DESTROY :
DeleteObject( hBitmap ); // <<-- 추가 2
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrev, LPSTR lpCmdLine, int nShowCmd)
{
WNDCLASS wc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH);
wc.hCursor = LoadCursor(0, IDC_ARROW);
wc.hIcon = LoadIcon(0, IDI_APPLICATION);
wc.hInstance = hInstance;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "클래스 이름";
wc.lpszMenuName = 0;
wc.style = 0;
ATOM atom = RegisterClass(&wc);
if(atom == 0)
{
MessageBox(0, "클래스 등록에 실패했습니다.", "에러", MB_OK);
return 0;
}
HWND hwnd = CreateWindowEx(0, "클래스 이름", "윈도우창 이름", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 400, 400, 0, 0, hInstance, 0);
ShowWindow(hwnd, nShowCmd);
UpdateWindow(hwnd);
MSG msg;
while(GetMessage(&msg, 0, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
"이 포스팅은 쿠팡 파트너스 활동의 일환으로, 이에 따른 일정액의 수수료를 제공받습니다."